Intel inks three-year virtual reality partnership with MLB

Intel has inked a three-year partnership with Major League Baseball (MLB) for the company's True VR technology. The chipmaker will be live-streaming one weekly out-of-market game via the True VR app, in addition to...

Virtual Nose Can Solve Motion Sickness From VR Games, Study Finds

Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea - but research findings from the computer graphics technology department at Purdue University, may offer a cure. In...

Raytheon developing human/machine interface for armored ground vehicles

Raytheon is developing technology that the company says will provide situational awareness to troops inside windowless armored vehicles, as part of the Defense Advanced Research Projects Agency (DARPA)'s Ground X-Vehicle Technologies (GXV-T)...

Lenovo to use Movidius machine vision technology for virtual reality projects

Ultra-low power machine vision technology company Movidius has inked a partnership with Lenovo to provide vision processing technology to a variety of VR-centric Lenovo products. Under the terms of the agreement, Lenovo will be...

Accenture acquires Mackevision

Accenture has entered into an agreement to acquire Germany-based Mackevision, a producer of 3D-enabled and immersive product content.

Facebook just announced the $399 Oculus Quest, a new virtual reality headset that doesn’t...

Facebook's Oculus Quest headset, a new standalone virtual reality system that doesn't require a PC to run, will launch in Spring 2019 for $399, writes Kevin Webb. Here is the link: https://www.businessinsider.com/facebook-announces-oculus-quest-vr-headset-launching-spring-2019-2018-9

The first phone with Google’s augmented reality technology comes from Lenovo

Lenovo is launching Phab2 Pro, the world's first phone with Tango, the augmented reality (AR) technology from Google. The phones, with a price tag of $499 will be coming to the US later...

Facebook Buys Virtual Reality Company Oculus For $2B

Facebook has reached a definitive agreement to acquire immersive virtual reality technology company Oculus VR, for roughly $2 billion. The transaction is expected to close in the second quarter of 2014. This is huge,...

Jaunt appoints George Kliavkoff from Hearst as chief executive

Cinematic virtual reality Jaunt has appointed George Kliavkoff as chief executive officer. Jaunt founder Arthur van Hoff, who has served as interim CEO, will resume his role as chief technology officer. Mr. Kliavkoff will relocate...

Atari, Chuck E. Cheese founder launches Modal VR for enterprises

Nolan Bushnell, founder of Atari and Chuck E. Cheese, have launched a virtual reality platform for businesses, called Modal VR, along with Jason Crawford, founder of Tiny Castle Studios. Modal VR offers...

Google Uses Cardboard To Bring Virtual Reality To All

Google unveiled Google Cardboard, a DIY enclosure made of cardboard that transforms a phone into a basic virtual reality headset. The company showed off the headsets, costing just a few dollars, at...

Samsungs Gets Into Virtual Reality With Gear VR

Samsung gets into the virtual reality space with the Samsung Gear VR, powered by Oculus technology. The Gear is a result of a deep and integrated partnership with Oculus, a Facebook company, says...

Worldwide ICT spending expected to exceed $5.6 trillion in 2021, says IDC

Worldwide information and communications technology (ICT) spending, including new technologies, is expected to exceed $5.6 trillion in 2021,  says IDC.

AppliedVR brings therapeutic virtual reality content to Cedars-Sinai Medical Center

AppliedVR is introducing virtual reality technology in the Spine Center, Department of Surgery and Orthopaedic at Center Cedars-Sinai Medical Center. More such launches are expected in the coming months. Cedars-Sinai Medical Center is among the...

Virtual World To Help Cope With Phantom Pain

Some people use alternate virtual world programs like Second Life to escape reality, but one researcher is examining whether these same virtual worlds that are used to stimulate the imagination could...